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Friday, May 13, 2005The patients in the study, which appeared in Thursday's issue of the journal Stroke, all had weakness on one side of their body. Researchers randomly assigned them to a control group or a virtual reality group. The control group got no intervention while the virtual reality group used the video training for an hour a day, five days a week for more than a month. ....The three games in which the patient's body is superimposed into the scene were used to build a range of motion, balance, mobility, stepping and walking skills. One game simulated going up and down stairs, another let the patient go deep-sea diving with sharks and the third re-created snowboarding by simulating gliding down a narrow slope, jumping and avoiding obstacles. The five patients who played the games improved in walking, standing and climbing steps, researchers said. Also, brain imaging done before and after the experiment indicated a reorganization of brain function after the therapy, said lead author Sung H. You, assistant professor of physical therapy at Hampton University in Hampton, Va. posted by Sydney on 5/13/2005 08:48:00 AM 0 comments 0 Comments: |
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